Using the Concept of Timeframing to Implement Animation in the Motion Comic Adaptation of Bumi
Kezia Rachel Agista Pangaribuan, Alfiansyah Zulkarnain
Abstract
Kezia Rachel Agista Pangaribuan, Alfiansyah Zulkarnain
Abstract
Motion comics are known for their implementation of animation in static comics, but the goal of the animation itself is rarely thought about. Some use animation in comics just for the sake of creating a moving comic, without really thinking about the strengths animation can bring. Understanding the concept of timeframing and the seven characteristics of a motion comic will help improve the use of animation in a motion comic.
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Motion comics are known for their implementation of animation in static comics, but the goal of the animation itself is rarely thought about. Some use animation in comics just for the sake of creating a moving comic, without really thinking about the strengths animation can bring. Understanding the concept of timeframing and the seven characteristics of a motion comic will help improve the use of animation in a motion comic.
Key concepts: Comics, Animation, Motion (physics), Adaptation (eye), Computer animation, Computer science, Visual arts, Computer graphics (images)