2009Unpublished venueRequires access

Recent advances on virtual human synthesis

Xia Shi

Open publisher page 1 citations

Abstract

Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realistic human body models and natural human motion behavior. This paper introduces the development of the related researches on these two topics,and some progresses on example based human modeling and motion synthesis,and their applications in Chinese sign language teaching,computeraided sports training and public safety problem studying. Finally,some hot research topics in virtual human synthesis are presented.

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What this paper is about

Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realistic human body models and natural human motion behavior. This paper introduces the development of the related researches on these two topics,and some progresses on example based human modeling and motion synthesis,and their applications in Chinese sign language teaching,computeraided sports training and public safety problem studying. Finally,some hot research topics in virtual human synthesis are presented.

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Available abstract

Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realistic human body models and natural human motion behavior. This paper introduces the development of the related researches on these two topics,and some progresses on example based human modeling and motion synthesis,and their applications in Chinese sign language teaching,computeraided sports training and public safety problem studying. Finally,some hot research topics in virtual human synthesis are presented.

Key concepts: Virtual actor, Computer science, Human–computer interaction, Human motion, Property (philosophy), Virtual reality, Representation (politics), Instructional simulation

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