1995•Volume 2: 11th Biennial Conference on Reliability, Stress Analysis, and Failure Prevention; 7th International Conference on Design Theory and Methodology; JSME Symposium on Design and Production; Mechanical Design Education and History; Computer-Integrated Concurrent Design ConferenceRequires access

Multibody Modeling of Vehicles in a Virtual Prototyping Environment

Kishore Sai Vejju, Jeffrey S. Freeman

Open publisher page 2 citations

Abstract

Abstract This paper presents concepts involved in the theory and implementation of a vehicle body and suspension modeling tool as part of the software development for the National Advanced Driving Simulator (NADS). The NADS will be a state-of-the-art, operator-in-the-loop ground vehicle simulator, which can be applied to both human factors and vehicle virtual prototyping studies. By applying the modeling tool developed in this study, vehicle kinematic models can be easily created and tested, either using off-line engineering analysis packages or using operator-in-the-loop simulators, such as the NADS. Vehicles are complex systems containing multiple bodies, joints and force generating elements. Manually modeling these systems for kinematic and/or dynamic analysis is tedious and prone to errors. This creates a need for a modeling tool which reduces modeling time, increases modeling accuracy and is easy to use. This paper discusses the concepts involved in developing a modeling tool for the topology analysis and assembly of the multibody vehicle model. Suspension system modeling is briefly described, along with an example employing the US Army HMMWV vehicle.

About this research paper

What this paper is about

Abstract This paper presents concepts involved in the theory and implementation of a vehicle body and suspension modeling tool as part of the software development for the National Advanced Driving Simulator (NADS). The NADS will be a state-of-the-art, operator-in-the-loop ground vehicle simulator, which can be applied to both human factors and vehicle virtual prototyping studies. By applying the modeling tool developed in this study, vehicle kinematic models can be easily created and tested, either using off-line engineering analysis packages or using operator-in-the-loop simulators, such as the NADS. Vehicles are complex systems containing multiple bodies, joints and force generating elements. Manually modeling these systems for kinematic and/or dynamic analysis is tedious and prone to errors. This creates a need for a modeling tool which reduces modeling time, increases modeling accuracy and is easy to use. This paper discusses the concepts involved in developing a modeling tool for the topology analysis and assembly of the multibody vehicle model. Suspension system modeling is briefly described, along with an example employing the US Army HMMWV vehicle.

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Abstract This paper presents concepts involved in the theory and implementation of a vehicle body and suspension modeling tool as part of the software development for the National Advanced Driving Simulator (NADS). The NADS will be a state-of-the-art, operator-in-the-loop ground vehicle simulator, which can be applied to both human factors and vehicle virtual prototyping studies. By applying the modeling tool developed in this study, vehicle kinematic models can be easily created and tested, either using off-line engineering analysis packages or using operator-in-the-loop simulators, such as the NADS. Vehicles are complex systems containing multiple bodies, joints and force generating elements. Manually modeling these systems for kinematic and/or dynamic analysis is tedious and prone to errors. This creates a need for a modeling tool which reduces modeling time, increases modeling accuracy and is easy to use. This paper discusses the concepts involved in developing a modeling tool for the topology analysis and assembly of the multibody vehicle model. Suspension system modeling is briefly described, along with an example employing the US Army HMMWV vehicle.

Key concepts: Virtual prototyping, Kinematics, Modeling and simulation, Computer science, 3D modeling, Software, Multibody system, Solid modeling

Related papers

Back to paper searchBrowse research topicsOriginal source
Multibody Modeling of Vehicles in a Virtual Prototyping Environment — Research Paper | ScholarLens