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Modeling Issues for the Intelligent Simulation of Multibody Dynamics

Javier Cuadrado, Jesús Cardenal, Eduardo Bayo

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Abstract

Abstract Current simulation tools for multibody dynamics are not problem dependent, they use the same modeling process to all cases regardless of their characteristics. In addition, real-time simulation of small multibody systems is achievable by existing simulation tools, however, real-time simulation of large and complex systems is not possible with existing methods. This is a challenge that needs to be addressed before further advances in mechanical simulation with hardware-in-the-loop and man-in-the-loop, as well as virtual prototyping are made possible. This paper addresses the issue of how the modeling process-dependent versus independent coordinates, and descriptor form versus state-space form of the equations of motion-affects the dynamic simulation of multibody systems and how it may be taken into account and added to the concept of intelligent simulation. With this new concept all the factors involved in the simulation process — modeling, equations, solution, etc. — are chosen and combined depending upon the characteristics of the system to be simulated. It is envisioned that this concept will lead to faster and more robust real-time simulators.

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What this paper is about

Abstract Current simulation tools for multibody dynamics are not problem dependent, they use the same modeling process to all cases regardless of their characteristics. In addition, real-time simulation of small multibody systems is achievable by existing simulation tools, however, real-time simulation of large and complex systems is not possible with existing methods. This is a challenge that needs to be addressed before further advances in mechanical simulation with hardware-in-the-loop and man-in-the-loop, as well as virtual prototyping are made possible. This paper addresses the issue of how the modeling process-dependent versus independent coordinates, and descriptor form versus state-space form of the equations of motion-affects the dynamic simulation of multibody systems and how it may be taken into account and added to the concept of intelligent simulation. With this new concept all the factors involved in the simulation process — modeling, equations, solution, etc. — are chosen and combined depending upon the characteristics of the system to be simulated. It is envisioned that this concept will lead to faster and more robust real-time simulators.

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Available abstract

Abstract Current simulation tools for multibody dynamics are not problem dependent, they use the same modeling process to all cases regardless of their characteristics. In addition, real-time simulation of small multibody systems is achievable by existing simulation tools, however, real-time simulation of large and complex systems is not possible with existing methods. This is a challenge that needs to be addressed before further advances in mechanical simulation with hardware-in-the-loop and man-in-the-loop, as well as virtual prototyping are made possible. This paper addresses the issue of how the modeling process-dependent versus independent coordinates, and descriptor form versus state-space form of the equations of motion-affects the dynamic simulation of multibody systems and how it may be taken into account and added to the concept of intelligent simulation. With this new concept all the factors involved in the simulation process — modeling, equations, solution, etc. — are chosen and combined depending upon the characteristics of the system to be simulated. It is envisioned that this concept will lead to faster and more robust real-time simulators.

Key concepts: Multibody system, Virtual prototyping, Computer science, Process (computing), Modeling and simulation, Control engineering, Dynamic simulation, State space

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