2020•E3S Web of ConferencesOpen access

Group Competition and Personality in an Experimental Public Goods Game

Junyang Zhang

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Abstract

Based on an experiment in Japan in 2008, this paper explores a new dimension of thinking. This paper introduces a variant form of public goods game, that is, ten participants compete for awards. It uses experimentation to consider behavioral and personality aspects, enabling us to explore new areas. In terms of behavior, awareness within and between groups is effective rather than a climate of non cooperation. In the aspect of personality, this paper studies the game from four aspects: preference for competition, preference for risk, enthusiasm for profit and trust in others. In a word, in a collective: the more people think about themselves, the less cooperative they are, and in most cases, they will not make profits; the more people who consider the collective, the more likely they are to cooperate, and in most cases, the higher their profits.

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What this paper is about

Based on an experiment in Japan in 2008, this paper explores a new dimension of thinking. This paper introduces a variant form of public goods game, that is, ten participants compete for awards. It uses experimentation to consider behavioral and personality aspects, enabling us to explore new areas. In terms of behavior, awareness within and between groups is effective rather than a climate of non cooperation. In the aspect of personality, this paper studies the game from four aspects: preference for competition, preference for risk, enthusiasm for profit and trust in others. In a word, in a collective: the more people think about themselves, the less cooperative they are, and in most cases, they will not make profits; the more people who consider the collective, the more likely they are to cooperate, and in most cases, the higher their profits.

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Available abstract

Based on an experiment in Japan in 2008, this paper explores a new dimension of thinking. This paper introduces a variant form of public goods game, that is, ten participants compete for awards. It uses experimentation to consider behavioral and personality aspects, enabling us to explore new areas. In terms of behavior, awareness within and between groups is effective rather than a climate of non cooperation. In the aspect of personality, this paper studies the game from four aspects: preference for competition, preference for risk, enthusiasm for profit and trust in others. In a word, in a collective: the more people think about themselves, the less cooperative they are, and in most cases, they will not make profits; the more people who consider the collective, the more likely they are to cooperate, and in most cases, the higher their profits.

Key concepts: Public good, Enthusiasm, Personality, Preference, Public goods game, Profit (economics), Competition (biology), Dimension (graph theory)

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