Use of Virtual Reality Platforms in Design and Presentation Processes
Kubra Elif Sen, Onur Şatır
Abstract
Open-access reader
Kubra Elif Sen, Onur Şatır
Abstract
Open-access reader
Virtual technologies and their potential innovations have developed significantly in recent years. Virtual reality, which is the subject of stories and stories in the field of literature, has been in our lives since the 1950s. It is used in many areas, including our daily life, and has also potential use in new areas. Virtual reality, which is used in the fields of health, tourism, architecture, education, medicine, e commerce and agriculture, in addition to video and game activities, greatly facilitates human life. The most important of the facilities it provides is the diversity of usage areas and the fact that virtual reality environments provide the closest presentation to the reality. In this study, information was given about virtual reality platforms, tools used and usage sectors. It is aimed to discuss not only leisure time activity, but also a technology that facilitates us in all areas of life and the present and future potential of this technology. Keywords: Virtual reality, Virtual visualization, Virtual environment, Design. DOI: 10.7176/JSTR/6-11-02
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Virtual technologies and their potential innovations have developed significantly in recent years. Virtual reality, which is the subject of stories and stories in the field of literature, has been in our lives since the 1950s. It is used in many areas, including our daily life, and has also potential use in new areas. Virtual reality, which is used in the fields of health, tourism, architecture, education, medicine, e commerce and agriculture, in addition to video and game activities, greatly facilitates human life. The most important of the facilities it provides is the diversity of usage areas and the fact that virtual reality environments provide the closest presentation to the reality. In this study, information was given about virtual reality platforms, tools used and usage sectors. It is aimed to discuss not only leisure time activity, but also a technology that facilitates us in all areas of life and the present and future potential of this technology. Keywords: Virtual reality, Virtual visualization, Virtual environment, Design. DOI: 10.7176/JSTR/6-11-02
Key concepts: Virtual reality, Presentation (obstetrics), Subject (documents), Computer science, Tourism, Multimedia, Diversity (politics), Field (mathematics)