2020Unpublished venueRequires access

Application and Research of VR Virtual Technology in Film and Television Art

Nan Du, Chuandong Yu

Open publisher page 12 citations

Abstract

The development of the film is limited by the level of science and technology. Every technological revolution will bring a huge impact and change to the artistic concept of the film. Now film art is actively combined with virtual reality Virtua * Reality (VR for short) to introduce virtual reality technology into film production. A new generation of film revolution led by virtual reality is being conceived. Virtua * Reality (abbreviated as VR) is simply translated into virtual reality. It is a compound discipline that creates and integrates multi-disciplines such as graphics, psychology and electronic engineering through computer technology. Through real-time dynamic stereoscopic images and multiple information technologies to enable users to communicate with the virtual world, while providing visual and real-time perceptions such as sight, hearing, and touch, so that participants can be immersed in it. Therefore, the essence of virtual reality is to continue to approach reality and challenge the limits of simulated reality, which is the asymptote of reality. Of course, the virtual reality that needs to be applied in the movie art is not necessarily rigid, strict and true objective reality reproduction, but the fiction, imagination and stimulating non-objective "virtual reality" required by the movie itself. This article attempts to explore the concept and application of virtual reality movies from the perspective of photography composition and post-production of virtual reality movies.

About this research paper

What this paper is about

The development of the film is limited by the level of science and technology. Every technological revolution will bring a huge impact and change to the artistic concept of the film. Now film art is actively combined with virtual reality Virtua * Reality (VR for short) to introduce virtual reality technology into film production. A new generation of film revolution led by virtual reality is being conceived. Virtua * Reality (abbreviated as VR) is simply translated into virtual reality. It is a compound discipline that creates and integrates multi-disciplines such as graphics, psychology and electronic engineering through computer technology. Through real-time dynamic stereoscopic images and multiple information technologies to enable users to communicate with the virtual world, while providing visual and real-time perceptions such as sight, hearing, and touch, so that participants can be immersed in it. Therefore, the essence of virtual reality is to continue to approach reality and challenge the limits of simulated reality, which is the asymptote of reality. Of course, the virtual reality that needs to be applied in the movie art is not necessarily rigid, strict and true objective reality reproduction, but the fiction, imagination and stimulating non-objective "virtual reality" required by the movie itself. This article attempts to explore the concept and application of virtual reality movies from the perspective of photography composition and post-production of virtual reality movies.

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OpenAlex reports 12 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

The development of the film is limited by the level of science and technology. Every technological revolution will bring a huge impact and change to the artistic concept of the film. Now film art is actively combined with virtual reality Virtua * Reality (VR for short) to introduce virtual reality technology into film production. A new generation of film revolution led by virtual reality is being conceived. Virtua * Reality (abbreviated as VR) is simply translated into virtual reality. It is a compound discipline that creates and integrates multi-disciplines such as graphics, psychology and electronic engineering through computer technology. Through real-time dynamic stereoscopic images and multiple information technologies to enable users to communicate with the virtual world, while providing visual and real-time perceptions such as sight, hearing, and touch, so that participants can be immersed in it. Therefore, the essence of virtual reality is to continue to approach reality and challenge the limits of simulated reality, which is the asymptote of reality. Of course, the virtual reality that needs to be applied in the movie art is not necessarily rigid, strict and true objective reality reproduction, but the fiction, imagination and stimulating non-objective "virtual reality" required by the movie itself. This article attempts to explore the concept and application of virtual reality movies from the perspective of photography composition and post-production of virtual reality movies.

Key concepts: Virtual reality, Artificial reality, Mixed reality, Immersion (mathematics), Instructional simulation, Computer-mediated reality, Computer science, Multimedia

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