2020•Unpublished venueRequires access

Virtual Reality and Using the Unity 3D Platform for Android Games

Nurdaulet Nurym, Raushan Sambetova, Muhit Azybaev, Nurassyl Kerimbayev

Open publisher page 17 citations

Abstract

Nowadays, under the influence of the development of computer and information technologies, a particular approach to such concepts as “virtuality” and “virtual reality” is emerging. Modern technology provides with the possibility to dive into the virtual world, in which things and events cannot be distinguished from the reality. However, virtual reality differs from objective reality. The concepts of “virtuality” and “virtual reality” are considered and studied in psychology, philosophy, social science, esthetics and other sciences, which define criteria for different types of reality. Issues of virtual reality are contemporary for the cognitive and practical activity of humanity, the nature of virtual reality should be explained, theological fundamentals of the development of the world and existence should be revealed, the existence and activity of the substance in various types of reality should be reasoned. Computer technology and virtual 3D devices extensively applied in the industry of video games play roles of great importance in the development of virtual reality. Designing virtual games contributes to the development of new achievements in the sphere of graphical and sound-related capabilities used when constructing systems of virtual reality.

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What this paper is about

Nowadays, under the influence of the development of computer and information technologies, a particular approach to such concepts as “virtuality” and “virtual reality” is emerging. Modern technology provides with the possibility to dive into the virtual world, in which things and events cannot be distinguished from the reality. However, virtual reality differs from objective reality. The concepts of “virtuality” and “virtual reality” are considered and studied in psychology, philosophy, social science, esthetics and other sciences, which define criteria for different types of reality. Issues of virtual reality are contemporary for the cognitive and practical activity of humanity, the nature of virtual reality should be explained, theological fundamentals of the development of the world and existence should be revealed, the existence and activity of the substance in various types of reality should be reasoned. Computer technology and virtual 3D devices extensively applied in the industry of video games play roles of great importance in the development of virtual reality. Designing virtual games contributes to the development of new achievements in the sphere of graphical and sound-related capabilities used when constructing systems of virtual reality.

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OpenAlex reports 17 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Nowadays, under the influence of the development of computer and information technologies, a particular approach to such concepts as “virtuality” and “virtual reality” is emerging. Modern technology provides with the possibility to dive into the virtual world, in which things and events cannot be distinguished from the reality. However, virtual reality differs from objective reality. The concepts of “virtuality” and “virtual reality” are considered and studied in psychology, philosophy, social science, esthetics and other sciences, which define criteria for different types of reality. Issues of virtual reality are contemporary for the cognitive and practical activity of humanity, the nature of virtual reality should be explained, theological fundamentals of the development of the world and existence should be revealed, the existence and activity of the substance in various types of reality should be reasoned. Computer technology and virtual 3D devices extensively applied in the industry of video games play roles of great importance in the development of virtual reality. Designing virtual games contributes to the development of new achievements in the sphere of graphical and sound-related capabilities used when constructing systems of virtual reality.

Key concepts: Virtual reality, Virtuality (gaming), Artificial reality, Mixed reality, Human–computer interaction, Immersion (mathematics), Computer-mediated reality, Computer science

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