2020•2020 International Conference on Computer Engineering and Application (ICCEA)Requires access

Level of detail optimization for real-time terrain

Wang Shi-yun

Open publisher page 2 citations

Abstract

Terrain rendering is widely used in urban planning, geographic information system, virtual reality, 3D landscape, 3D game and other fields. This paper studies the terrain optimization based on the level of detail technology, which can reduce the geometric complexity of terrain data, improve the rendering speed of terrain without affecting the user's visual effect.

About this research paper

What this paper is about

Terrain rendering is widely used in urban planning, geographic information system, virtual reality, 3D landscape, 3D game and other fields. This paper studies the terrain optimization based on the level of detail technology, which can reduce the geometric complexity of terrain data, improve the rendering speed of terrain without affecting the user's visual effect.

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OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Terrain rendering is widely used in urban planning, geographic information system, virtual reality, 3D landscape, 3D game and other fields. This paper studies the terrain optimization based on the level of detail technology, which can reduce the geometric complexity of terrain data, improve the rendering speed of terrain without affecting the user's visual effect.

Key concepts: Terrain, Terrain rendering, Rendering (computer graphics), Computer science, Computer graphics (images), Virtual reality, Real-time rendering, Raised-relief map

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