2007•Journal of Northwest UniversityRequires access

A study for rendering real and quick speed 3D terrain by multi-resolution display model

Zou Yong-ling

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Abstract

Aim To deal with the problem on the large scope terrain,the real-time modeling and visualization.Methods Usiny modeling way to solve large data real-time display is only way.Results Rendering real and quick speed 3D terrain,dissertation is emphasized on how to build LOD of erdos basin based on quadtree.Conclusion Thereinto,multi-resolution display is a good way for creating and real-time rendering virtual terrain scene.

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What this paper is about

Aim To deal with the problem on the large scope terrain,the real-time modeling and visualization.Methods Usiny modeling way to solve large data real-time display is only way.Results Rendering real and quick speed 3D terrain,dissertation is emphasized on how to build LOD of erdos basin based on quadtree.Conclusion Thereinto,multi-resolution display is a good way for creating and real-time rendering virtual terrain scene.

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Available abstract

Aim To deal with the problem on the large scope terrain,the real-time modeling and visualization.Methods Usiny modeling way to solve large data real-time display is only way.Results Rendering real and quick speed 3D terrain,dissertation is emphasized on how to build LOD of erdos basin based on quadtree.Conclusion Thereinto,multi-resolution display is a good way for creating and real-time rendering virtual terrain scene.

Key concepts: Terrain rendering, Quadtree, Rendering (computer graphics), Terrain, Computer graphics (images), Computer science, Real-time rendering, Raised-relief map

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