A study for rendering real and quick speed 3D terrain by multi-resolution display model
Zou Yong-ling
Abstract
Zou Yong-ling
Abstract
Aim To deal with the problem on the large scope terrain,the real-time modeling and visualization.Methods Usiny modeling way to solve large data real-time display is only way.Results Rendering real and quick speed 3D terrain,dissertation is emphasized on how to build LOD of erdos basin based on quadtree.Conclusion Thereinto,multi-resolution display is a good way for creating and real-time rendering virtual terrain scene.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Aim To deal with the problem on the large scope terrain,the real-time modeling and visualization.Methods Usiny modeling way to solve large data real-time display is only way.Results Rendering real and quick speed 3D terrain,dissertation is emphasized on how to build LOD of erdos basin based on quadtree.Conclusion Thereinto,multi-resolution display is a good way for creating and real-time rendering virtual terrain scene.
Key concepts: Terrain rendering, Quadtree, Rendering (computer graphics), Terrain, Computer graphics (images), Computer science, Real-time rendering, Raised-relief map