2019Unpublished venueRequires access

Methodology for using games as an educational tool

Martina Filipovic Tretinjak

Open publisher page 1 citations

Abstract

To motivate today's students that have access to various learning online platforms and use computers and different mobile devices every day, as a teacher I am forced to constantly change and use a variety of teaching methods. This paper will describe the methodology for the following types of games: guessing games, conclusion games, competition games, memory games, knowledge and validating resources games, games played in pairs. These games are intended primarily for teaching computer science subjects. Activities listed in this paper can help create an active learning environment and encourage teachers to look further for the better solutions of their application.

About this research paper

What this paper is about

To motivate today's students that have access to various learning online platforms and use computers and different mobile devices every day, as a teacher I am forced to constantly change and use a variety of teaching methods. This paper will describe the methodology for the following types of games: guessing games, conclusion games, competition games, memory games, knowledge and validating resources games, games played in pairs. These games are intended primarily for teaching computer science subjects. Activities listed in this paper can help create an active learning environment and encourage teachers to look further for the better solutions of their application.

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OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

To motivate today's students that have access to various learning online platforms and use computers and different mobile devices every day, as a teacher I am forced to constantly change and use a variety of teaching methods. This paper will describe the methodology for the following types of games: guessing games, conclusion games, competition games, memory games, knowledge and validating resources games, games played in pairs. These games are intended primarily for teaching computer science subjects. Activities listed in this paper can help create an active learning environment and encourage teachers to look further for the better solutions of their application.

Key concepts: Variety (cybernetics), Computer science, Turns, rounds and time-keeping systems in games, Competition (biology), Game mechanics, Multimedia, Emergent gameplay, Video game design

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