2012Unpublished venueRequires access

Serious Video Games: Games for Education and Health

Vasudevan Janarthanan

Open publisher page 43 citations

Abstract

Every game in the market is made in an effort to play, produce, teach, motivate, socialize, communicate and educate different cultures. The gamer is exposed to different types of games that can be categorized into a casual game, serious game and advergame. Serious games include games for training, games for education, games for science and research, games for production and games for work. Serious games do not necessarily lead to the production of a game [1]. They are mainly used to ensure better health and educational environment. They also provide a tool for creating jobs and making life easier in arts, design, therapy, generic software engineering, healthcare and more. Serious games are made intentionally for learning. In this paper, I will be discussing in-depth the two most crucial categories of serious games namely games for education and games for health.

About this research paper

What this paper is about

Every game in the market is made in an effort to play, produce, teach, motivate, socialize, communicate and educate different cultures. The gamer is exposed to different types of games that can be categorized into a casual game, serious game and advergame. Serious games include games for training, games for education, games for science and research, games for production and games for work. Serious games do not necessarily lead to the production of a game [1]. They are mainly used to ensure better health and educational environment. They also provide a tool for creating jobs and making life easier in arts, design, therapy, generic software engineering, healthcare and more. Serious games are made intentionally for learning. In this paper, I will be discussing in-depth the two most crucial categories of serious games namely games for education and games for health.

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OpenAlex reports 43 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Every game in the market is made in an effort to play, produce, teach, motivate, socialize, communicate and educate different cultures. The gamer is exposed to different types of games that can be categorized into a casual game, serious game and advergame. Serious games include games for training, games for education, games for science and research, games for production and games for work. Serious games do not necessarily lead to the production of a game [1]. They are mainly used to ensure better health and educational environment. They also provide a tool for creating jobs and making life easier in arts, design, therapy, generic software engineering, healthcare and more. Serious games are made intentionally for learning. In this paper, I will be discussing in-depth the two most crucial categories of serious games namely games for education and games for health.

Key concepts: Game mechanics, Casual, Emergent gameplay, Video game design, Game design, Turns, rounds and time-keeping systems in games, Game Developer, Computer science

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