2010Unpublished venueRequires access

Virtual learning model for metaverses

P. D. Ariyadewa, W. V. Wathsala, V. Pradeepan, Rishni Perera, D.A.S. Atukorale

Open publisher page 16 citations

Abstract

Virtual learning environments have been increasingly utilized in the domain of eLearning recently. Virtual worlds such as SecondLife and OpenSimulator have opened up great opportunities in this front. The major issue with virtual worlds with respect to education is lack of models that consistently describe the entire learning process. Most of the prior work was focused on building tools to extend real world learning tasks to virtual worlds rather than building virtual world based learning models which consistently describe the virtual world based learning itself. The ongoing work presented here is focused on filling the void in virtual world based learning models.

About this research paper

What this paper is about

Virtual learning environments have been increasingly utilized in the domain of eLearning recently. Virtual worlds such as SecondLife and OpenSimulator have opened up great opportunities in this front. The major issue with virtual worlds with respect to education is lack of models that consistently describe the entire learning process. Most of the prior work was focused on building tools to extend real world learning tasks to virtual worlds rather than building virtual world based learning models which consistently describe the virtual world based learning itself. The ongoing work presented here is focused on filling the void in virtual world based learning models.

Why it matters

OpenAlex reports 16 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Available abstract

Virtual learning environments have been increasingly utilized in the domain of eLearning recently. Virtual worlds such as SecondLife and OpenSimulator have opened up great opportunities in this front. The major issue with virtual worlds with respect to education is lack of models that consistently describe the entire learning process. Most of the prior work was focused on building tools to extend real world learning tasks to virtual worlds rather than building virtual world based learning models which consistently describe the virtual world based learning itself. The ongoing work presented here is focused on filling the void in virtual world based learning models.

Key concepts: Metaverse, Instructional simulation, Computer science, Virtual world, Virtual learning environment, Human–computer interaction, Virtual reality, Process (computing)

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