ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers
Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
Abstract
Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono
Abstract
Though some games for visually impaired persons have been developed, most of games that use only auditory information present challenges for sighted persons. Moreover, unfortunately, it is still difficult for visually impaired persons to play the same game with sighted persons and for sighted and visually impaired persons to share a common subject. Thus, we developed a barrier-free game that both sighted and visually impaired persons can play using their dominant senses including visual, auditory and tactile senses.
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Though some games for visually impaired persons have been developed, most of games that use only auditory information present challenges for sighted persons. Moreover, unfortunately, it is still difficult for visually impaired persons to play the same game with sighted persons and for sighted and visually impaired persons to share a common subject. Thus, we developed a barrier-free game that both sighted and visually impaired persons can play using their dominant senses including visual, auditory and tactile senses.
Key concepts: Visually impaired, Partially sighted, Action (physics), Visual impairment, Psychology, Human–computer interaction, Computer science, Cognitive psychology