Discrimination of virtual sound fields different in spatial aliasing
Yukio Iwaya, Makoto Otani, Takao Tsuchiya
Abstract
Yukio Iwaya, Makoto Otani, Takao Tsuchiya
Abstract
There are theoretical techniques for sound field reproduction with a loudspeaker array. However, physical precision of synthesized sound field is limited in frequency domain. When the distance among loudspeakers is below a half of wavelength, spatial aliasing will occur. The ideal distance among loudspeakers was less than 8.5 mm@20 kHz, and it is impossible to arrange loudspeakers. Therefore, we carried out experiments to know an upper-limit frequency condition, which can give subjective experience identical to an ideal sound field. We assumed a virtual spherical boundary around a listener. Numerous virtual loudspeakers were set on the boundary to simulate a WFS system. Room impulse responses and head-related impulse responses were calculated by computer simulation. Then, binaural impulse responses were synthesized as combinations of RIRs and HRIRs. We picked up the boundary points so that upper-limit frequency without the spatial aliasing of BRIRs was systematically controlled. Listening test was conducted to investigate discrimination of sound fields different in spatial aliasing. We found that the sound field of upper-limit frequency 4 kHz cannot be discriminated from that of 14 kHz. Therefore, sound field reproduced without spatial aliasing up to 4 kHz could give same sound experience identical to the ideal sound field.
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There are theoretical techniques for sound field reproduction with a loudspeaker array. However, physical precision of synthesized sound field is limited in frequency domain. When the distance among loudspeakers is below a half of wavelength, spatial aliasing will occur. The ideal distance among loudspeakers was less than 8.5 mm@20 kHz, and it is impossible to arrange loudspeakers. Therefore, we carried out experiments to know an upper-limit frequency condition, which can give subjective experience identical to an ideal sound field. We assumed a virtual spherical boundary around a listener. Numerous virtual loudspeakers were set on the boundary to simulate a WFS system. Room impulse responses and head-related impulse responses were calculated by computer simulation. Then, binaural impulse responses were synthesized as combinations of RIRs and HRIRs. We picked up the boundary points so that upper-limit frequency without the spatial aliasing of BRIRs was systematically controlled. Listening test was conducted to investigate discrimination of sound fields different in spatial aliasing. We found that the sound field of upper-limit frequency 4 kHz cannot be discriminated from that of 14 kHz. Therefore, sound field reproduced without spatial aliasing up to 4 kHz could give same sound experience identical to the ideal sound field.
Key concepts: Loudspeaker, Acoustics, Binaural recording, Aliasing, Impulse response, Impulse (physics), Computer science, Directional sound