2012The Journal of the Acoustical Society of AmericaRequires access

Reproduction of immersive sound using directional and conventional loudspeakers

Ee Leng Tan, Woon‐Seng Gan

Open publisher page 14 citations

Abstract

Visual and audio cues play very important roles in 3D media. In such media, 3D sound effects allow game developer or a movie director to position sound effects potentially anywhere in a virtual space surrounding the viewer. Hence, accuracy of 3D sound is critical to prevent any degradation of the overall 3D experience. While there are many breakthroughs in the display technology, 3D visual content is still delivered with the current audio systems, which does not accurately deliver 3D sound. This limitation is directly linked to the dispersive nature of the conventional loudspeaker, and the reproduced 3D sound may be perceived to lack sharpness in the spatial imaging due to reverberant nature of the room acoustics. For a directional loudspeaker, the reproduced 3D sound may seem to lack spaciousness due to little influence by the room acoustics. Since most of the loudspeakers in existing sound system are dispersive in nature, 3D audio image tends to be degraded. To solve this problem, we propose a unique setup which comprises of conventional and directional loudspeakers. This setup exploits high directivity of directional loudspeakers to recreate a high quality 3D sound and to recreate the spaciousness of the audio using the conventional loudspeaker.

About this research paper

What this paper is about

Visual and audio cues play very important roles in 3D media. In such media, 3D sound effects allow game developer or a movie director to position sound effects potentially anywhere in a virtual space surrounding the viewer. Hence, accuracy of 3D sound is critical to prevent any degradation of the overall 3D experience. While there are many breakthroughs in the display technology, 3D visual content is still delivered with the current audio systems, which does not accurately deliver 3D sound. This limitation is directly linked to the dispersive nature of the conventional loudspeaker, and the reproduced 3D sound may be perceived to lack sharpness in the spatial imaging due to reverberant nature of the room acoustics. For a directional loudspeaker, the reproduced 3D sound may seem to lack spaciousness due to little influence by the room acoustics. Since most of the loudspeakers in existing sound system are dispersive in nature, 3D audio image tends to be degraded. To solve this problem, we propose a unique setup which comprises of conventional and directional loudspeakers. This setup exploits high directivity of directional loudspeakers to recreate a high quality 3D sound and to recreate the spaciousness of the audio using the conventional loudspeaker.

Why it matters

OpenAlex reports 14 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Visual and audio cues play very important roles in 3D media. In such media, 3D sound effects allow game developer or a movie director to position sound effects potentially anywhere in a virtual space surrounding the viewer. Hence, accuracy of 3D sound is critical to prevent any degradation of the overall 3D experience. While there are many breakthroughs in the display technology, 3D visual content is still delivered with the current audio systems, which does not accurately deliver 3D sound. This limitation is directly linked to the dispersive nature of the conventional loudspeaker, and the reproduced 3D sound may be perceived to lack sharpness in the spatial imaging due to reverberant nature of the room acoustics. For a directional loudspeaker, the reproduced 3D sound may seem to lack spaciousness due to little influence by the room acoustics. Since most of the loudspeakers in existing sound system are dispersive in nature, 3D audio image tends to be degraded. To solve this problem, we propose a unique setup which comprises of conventional and directional loudspeakers. This setup exploits high directivity of directional loudspeakers to recreate a high quality 3D sound and to recreate the spaciousness of the audio using the conventional loudspeaker.

Key concepts: Loudspeaker, Directional sound, Acoustics, Computer science, Directivity, Sound recording and reproduction, Sound quality, Room acoustics

Related papers

Back to paper searchBrowse research topicsOriginal source
Reproduction of immersive sound using directional and conventional loudspeakers — Research Paper | ScholarLens