Students' perceptions of problem-based learning within an introductory computer application course
Modeane Maria Terese Hollingshed, Byron Havard
Abstract
Modeane Maria Terese Hollingshed, Byron Havard
Abstract
This study investigated students' perceptions of problem-based learning in an introductory computer application course. Through the use of Yin's (1994) steps of case study research design, the researcher developed an outline for this qualitative research study. The unit of analysis in this qualitative research study was based on an undergraduate course, TKT 1273: Microcomputers in Education. This course was designed for education majors; therefore, the responses from students majoring in other fields of study were eliminated. The researcher investigated: (1) What issues do students encounter during the problem-based learning process within a computer application course? (2) What type of interaction occurs between students in the problem-based learning environment within a computer application course? (3) What type of interaction occurs between the instructor and students in the problem-based learning environment within a computer application course? (4) What do students perceive as most useful in a problem-based learning environment within a computer application course? (5) What do students perceive as least useful in a problem-based learning environment within a computer application course? During the data collection process, three types of data were collected: (a) observation notes from the researcher, (b) reflection papers submitted by the students, and (c) questionnaires that included questions on the problem-based learning process and demographic questions to define the population and sample. Through data triangulation, the researcher extracted the reoccurring themes. Students identified several issues that can be addressed in future research studies. The five themes of this study are: (a) collaboration, (b) attendance, (c) assistance from the instructor, (d) locating proper resources, and (e) social dynamics. The two sub-themes are: (a) camaraderie and (b) distraction. Overall, the results are promising and this pedagogy should be explored in greater detail in order to extend research in the field of Technology Education.
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This study investigated students' perceptions of problem-based learning in an introductory computer application course. Through the use of Yin's (1994) steps of case study research design, the researcher developed an outline for this qualitative research study. The unit of analysis in this qualitative research study was based on an undergraduate course, TKT 1273: Microcomputers in Education. This course was designed for education majors; therefore, the responses from students majoring in other fields of study were eliminated. The researcher investigated: (1) What issues do students encounter during the problem-based learning process within a computer application course? (2) What type of interaction occurs between students in the problem-based learning environment within a computer application course? (3) What type of interaction occurs between the instructor and students in the problem-based learning environment within a computer application course? (4) What do students perceive as most useful in a problem-based learning environment within a computer application course? (5) What do students perceive as least useful in a problem-based learning environment within a computer application course? During the data collection process, three types of data were collected: (a) observation notes from the researcher, (b) reflection papers submitted by the students, and (c) questionnaires that included questions on the problem-based learning process and demographic questions to define the population and sample. Through data triangulation, the researcher extracted the reoccurring themes. Students identified several issues that can be addressed in future research studies. The five themes of this study are: (a) collaboration, (b) attendance, (c) assistance from the instructor, (d) locating proper resources, and (e) social dynamics. The two sub-themes are: (a) camaraderie and (b) distraction. Overall, the results are promising and this pedagogy should be explored in greater detail in order to extend research in the field of Technology Education.
Key concepts: Mathematics education, Problem-based learning, Attendance, Computer science, Course (navigation), Population, Learning environment, Qualitative research