2011Unpublished venueRequires access

Research of VR modeling technology based on VRML and 3DSMAX

Wei Shen, Wenqi Zeng

Open publisher page 11 citations

Abstract

3D modeling is the most important and essential work in the field of virtual reality technology. In the virtual scenes, the realistic appearances of models are required and some objects should have complex behaviors and good interactivity. In addition, high real-time property is required in VR systems, so the simplification and optimization of modeling data is also very important. In this paper, two types of 3D modeling methods of 3DS MAX and VRML are analyzed and compared. On this basis, the combined method and technique of 3DS MAX and VRML are proposed to produce more sophisticated virtual scenes with strong interaction.

About this research paper

What this paper is about

3D modeling is the most important and essential work in the field of virtual reality technology. In the virtual scenes, the realistic appearances of models are required and some objects should have complex behaviors and good interactivity. In addition, high real-time property is required in VR systems, so the simplification and optimization of modeling data is also very important. In this paper, two types of 3D modeling methods of 3DS MAX and VRML are analyzed and compared. On this basis, the combined method and technique of 3DS MAX and VRML are proposed to produce more sophisticated virtual scenes with strong interaction.

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OpenAlex reports 11 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

3D modeling is the most important and essential work in the field of virtual reality technology. In the virtual scenes, the realistic appearances of models are required and some objects should have complex behaviors and good interactivity. In addition, high real-time property is required in VR systems, so the simplification and optimization of modeling data is also very important. In this paper, two types of 3D modeling methods of 3DS MAX and VRML are analyzed and compared. On this basis, the combined method and technique of 3DS MAX and VRML are proposed to produce more sophisticated virtual scenes with strong interaction.

Key concepts: VRML, Virtual reality, Computer science, Solid modeling, Computer graphics (images), Data modeling, Human–computer interaction, Database

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