2006•Unpublished venueRequires access

Tables in Context: Integrating Horizontal Displays with Ubicomp Environments

Meredith Ringel Morris

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Abstract

Our work on supporting effective interaction with tabletop groupware has included the development of novel interaction techniques for tabletop displays as well as experimental comparisons of tabletop user interface designs. Because interactive tables are still an emerging form-factor, the majority of research on tabletop interfaces (including our own prior work) explores tables in isolation, in order to better understand the unique affordances and design constraints of this new class of devices. A promising area for further research that we plan to pursue is the integration of these devices into multi-device and ubiquitous computing environments.

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What this paper is about

Our work on supporting effective interaction with tabletop groupware has included the development of novel interaction techniques for tabletop displays as well as experimental comparisons of tabletop user interface designs. Because interactive tables are still an emerging form-factor, the majority of research on tabletop interfaces (including our own prior work) explores tables in isolation, in order to better understand the unique affordances and design constraints of this new class of devices. A promising area for further research that we plan to pursue is the integration of these devices into multi-device and ubiquitous computing environments.

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Available abstract

Our work on supporting effective interaction with tabletop groupware has included the development of novel interaction techniques for tabletop displays as well as experimental comparisons of tabletop user interface designs. Because interactive tables are still an emerging form-factor, the majority of research on tabletop interfaces (including our own prior work) explores tables in isolation, in order to better understand the unique affordances and design constraints of this new class of devices. A promising area for further research that we plan to pursue is the integration of these devices into multi-device and ubiquitous computing environments.

Key concepts: Affordance, Human–computer interaction, Computer science, Context (archaeology), Multi-touch, Ubiquitous computing, Isolation (microbiology), Plan (archaeology)

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