Getting practical with interactive tabletop displays
Stephen Voida, Matthew Tobiasz, Julie Stromer, Petra Isenberg, Sheelagh Carpendale
Abstract
Stephen Voida, Matthew Tobiasz, Julie Stromer, Petra Isenberg, Sheelagh Carpendale
Abstract
Tabletop displays with touch-based input provide many powerful affordances for directly manipulating and collaborating around information visualizations. However, these devices also introduce several challenges for interaction designers, including discrepancies among the resolutions of the visualization, the tabletop's display, and its sensing technologies; a need to support diverse types of interactions required by different visualization techniques; and the ability to support face-to-face collaboration. As a result, most interactive tabletop applications for working with information currently demonstrate limited functionality and do not approach the power or versatility of their desktop counterparts.
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Tabletop displays with touch-based input provide many powerful affordances for directly manipulating and collaborating around information visualizations. However, these devices also introduce several challenges for interaction designers, including discrepancies among the resolutions of the visualization, the tabletop's display, and its sensing technologies; a need to support diverse types of interactions required by different visualization techniques; and the ability to support face-to-face collaboration. As a result, most interactive tabletop applications for working with information currently demonstrate limited functionality and do not approach the power or versatility of their desktop counterparts.
Key concepts: Affordance, Computer science, Human–computer interaction, Visualization, Multi-touch, Face (sociological concept), Information visualization, Multimedia