1999Online LearningOpen access

Design of Net-learning Systems Based on Experiential Learning

Juan Pimentel

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Abstract

The theory of experiential learning is briefly reviewed and a model of the learning process is presented. The paper then discusses and characterizes a virtual learning environment and its relationship to experiential learning and learning styles. An approach for designing virtual learning environments is presented taking into account the technology for learning. A prototype for a virtual learning environment designed and built by the author and known as LeProf is then discussed along with its application in the design of an educational site for learning electrical circuits.

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What this paper is about

The theory of experiential learning is briefly reviewed and a model of the learning process is presented. The paper then discusses and characterizes a virtual learning environment and its relationship to experiential learning and learning styles. An approach for designing virtual learning environments is presented taking into account the technology for learning. A prototype for a virtual learning environment designed and built by the author and known as LeProf is then discussed along with its application in the design of an educational site for learning electrical circuits.

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OpenAlex reports 59 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

The theory of experiential learning is briefly reviewed and a model of the learning process is presented. The paper then discusses and characterizes a virtual learning environment and its relationship to experiential learning and learning styles. An approach for designing virtual learning environments is presented taking into account the technology for learning. A prototype for a virtual learning environment designed and built by the author and known as LeProf is then discussed along with its application in the design of an educational site for learning electrical circuits.

Key concepts: Experiential learning, Educational technology, Synchronous learning, Active learning (machine learning), Learning sciences, Robot learning, Computer science, Instructional simulation

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