2009Computer and ModernizationRequires access

Modeling and Real-time Rendering of Implementation of Large Area 3D-Terrain

Wang Zai-she

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Abstract

The modeling and real-time rendering technology of large area terrain is one of the difficulties for visual system of military simulation.The key technologies are studied including level of detail(LOD),texture mapping,paging strategy,large area database management.Then a solution is proposed that utilizes the above technologies,and generates the large area terrain by the terrain modeling module of Creator and renders the terrain using Vega.The experiment result shows perfect visual effect in the real-time environment

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What this paper is about

The modeling and real-time rendering technology of large area terrain is one of the difficulties for visual system of military simulation.The key technologies are studied including level of detail(LOD),texture mapping,paging strategy,large area database management.Then a solution is proposed that utilizes the above technologies,and generates the large area terrain by the terrain modeling module of Creator and renders the terrain using Vega.The experiment result shows perfect visual effect in the real-time environment

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Available abstract

The modeling and real-time rendering technology of large area terrain is one of the difficulties for visual system of military simulation.The key technologies are studied including level of detail(LOD),texture mapping,paging strategy,large area database management.Then a solution is proposed that utilizes the above technologies,and generates the large area terrain by the terrain modeling module of Creator and renders the terrain using Vega.The experiment result shows perfect visual effect in the real-time environment

Key concepts: Terrain rendering, Terrain, Computer science, Rendering (computer graphics), Vega, Computer graphics (images), Real-time rendering, Real-time computing

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