Study on Maneuvering Decision in Multi-fighter Cooperation and Multi-target Attack Air Combat
Lijia Liu, Fan Hong-d
Abstract
Lijia Liu, Fan Hong-d
Abstract
According to the difference of close-range air combat and middle-long-range air combat, maneuvering decisions are studied by the multi-stage influence diagram game in multi-fighter cooperation and multi-target attack air combat. For maneuvering decisions of close-range air combat: according to cooperative principles, the large-scale air combat is converted to the multitudinous 1: 1air combat, then 1:1air combat is solved by the multi -stage influence diagram game, thus, a multi -stage influence diagram game model for sequential decisions is presentd, which describes the elements of decision process and takes into account decisions of both sides. For maneuvering decisions of middle -long -range air combat: the multi -stage influence diagram game theory and the multi - target programming theory are syncretized, and the multitarget multistage influence diagram game is formed, thus, a multi -target multi-stage influence diagram game model for maneuvering decisions is presentd, which describes the decision process of multi-target attack. Finally, these two models are simulated. Simulation results show they are more effective.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
According to the difference of close-range air combat and middle-long-range air combat, maneuvering decisions are studied by the multi-stage influence diagram game in multi-fighter cooperation and multi-target attack air combat. For maneuvering decisions of close-range air combat: according to cooperative principles, the large-scale air combat is converted to the multitudinous 1: 1air combat, then 1:1air combat is solved by the multi -stage influence diagram game, thus, a multi -stage influence diagram game model for sequential decisions is presentd, which describes the elements of decision process and takes into account decisions of both sides. For maneuvering decisions of middle -long -range air combat: the multi -stage influence diagram game theory and the multi - target programming theory are syncretized, and the multitarget multistage influence diagram game is formed, thus, a multi -target multi-stage influence diagram game model for maneuvering decisions is presentd, which describes the decision process of multi-target attack. Finally, these two models are simulated. Simulation results show they are more effective.
Key concepts: Air combat, Influence diagram, Computer science, Range (aeronautics), Diagram, Operations research, Game theory, Process (computing)