Research on Decision for Close Dogfight in Multi-fighter Cooperative Air Combat
Fan Hong-da
Abstract
Fan Hong-da
Abstract
Firstly,principles that the multi-fighter cooperative air combat is converted to the air combat of several small teams are determined,and considering the ideal of the cooperative air combat,the air combat of small team is converted to several one-one air combats again. Then,the multi-stage influence diagram game is introduced to decisions for close dogfight in the uncertain environment for the first time.A sequential-maneuvering decision model is established,which describes the elements of decision process and takes into account three factors:decisions of both sides,the dynamics particle model and the pilot' s preference.Considering the computation,the solution of the multi-stage influence diagram game is discussed. Finally,the cooperative air combat dogfight of 2∶2 is simulated,and the simulation results show the model is more effective. The model gives attention to the attack and the defence,also,it is of good adaptability.
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Firstly,principles that the multi-fighter cooperative air combat is converted to the air combat of several small teams are determined,and considering the ideal of the cooperative air combat,the air combat of small team is converted to several one-one air combats again. Then,the multi-stage influence diagram game is introduced to decisions for close dogfight in the uncertain environment for the first time.A sequential-maneuvering decision model is established,which describes the elements of decision process and takes into account three factors:decisions of both sides,the dynamics particle model and the pilot' s preference.Considering the computation,the solution of the multi-stage influence diagram game is discussed. Finally,the cooperative air combat dogfight of 2∶2 is simulated,and the simulation results show the model is more effective. The model gives attention to the attack and the defence,also,it is of good adaptability.
Key concepts: Air combat, Influence diagram, Adaptability, Process (computing), Operations research, Engineering, Preference, Game theory