2014Apress eBooksRequires access

Making and Animating Graphics

Brad Manderscheid

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Abstract

As you start building your games, you’ll be loading in several graphical assets prepared externally in other graphics and drawing applications. However, EaselJS comes bundled with a Graphics class that is built up of a drawing API that you can use to create on-the-fly graphics.

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What this paper is about

As you start building your games, you’ll be loading in several graphical assets prepared externally in other graphics and drawing applications. However, EaselJS comes bundled with a Graphics class that is built up of a drawing API that you can use to create on-the-fly graphics.

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Available abstract

As you start building your games, you’ll be loading in several graphical assets prepared externally in other graphics and drawing applications. However, EaselJS comes bundled with a Graphics class that is built up of a drawing API that you can use to create on-the-fly graphics.

Key concepts: Graphics, Computer graphics (images), Computer science, Graphics software, Class (philosophy), Computer graphics, 2D computer graphics, 3D computer graphics

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