2005•EurographicsOpen access

VRECKO: Virtual Reality Framework

Jan Flasar, Luděk Pokluda, OšLejšEk, Radek, Pavel Kolčárek, Jiří­ Sochor

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Abstract

In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture is flexible, but simple. Virtual environment entities and other components can be configured at run time. We demonstrate the flexibility of the approach on several examples of experiments and tools which were realized in VRECKO.

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What this paper is about

In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture is flexible, but simple. Virtual environment entities and other components can be configured at run time. We demonstrate the flexibility of the approach on several examples of experiments and tools which were realized in VRECKO.

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Available abstract

In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture is flexible, but simple. Virtual environment entities and other components can be configured at run time. We demonstrate the flexibility of the approach on several examples of experiments and tools which were realized in VRECKO.

Key concepts: Flexibility (engineering), Computer science, Architecture, Virtual reality, Virtual prototyping, Human–computer interaction, Simple (philosophy), Virtual machine

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