2015AIP conference proceedingsRequires access

An investigation into the effect of playback environment on perception of sonic booms when heard indoors

Daniel Carr, Patricia Davies

Open publisher page 2 citations

Abstract

Aircraft manufacturers are interested in designing and building a new generation of supersonic aircraft that produce shaped sonic booms of lower peak amplitude than booms created by current supersonic aircraft. To determine if the noise exposure from these “low”booms is more acceptable to communities, new laboratory testing to evaluate people’s responses must occur. To guide supersonic aircraft design, objective measures that predict human response to modified sonic boom waveforms and other impulsive sounds are needed. The present research phase is focused on understanding people’s reactions to booms when heard inside, and therefore includes consideration of the effects of house type and the indoor acoustic environment. A test was conducted in NASA Langley’s Interior Effects Room (IER), with the collaboration of NASA Langley engineers. This test was focused on the effects of low-frequency content and of vibration, and subjects sat in a small living room environment. A second test was conducted in a sound booth at Purdue University, using similar sounds played back over earphones. The sounds in this test contained less very-low-frequency energy due to limitations in the playback, and the laboratory setting is a less natural environment. For the purpose of comparison, and to improve the robustness of the model, both sonic booms and other more familiar transient sounds were used in the tests. The design of the tests and the signals are briefly described, and the results of both tests will be presented.

About this research paper

What this paper is about

Aircraft manufacturers are interested in designing and building a new generation of supersonic aircraft that produce shaped sonic booms of lower peak amplitude than booms created by current supersonic aircraft. To determine if the noise exposure from these “low”booms is more acceptable to communities, new laboratory testing to evaluate people’s responses must occur. To guide supersonic aircraft design, objective measures that predict human response to modified sonic boom waveforms and other impulsive sounds are needed. The present research phase is focused on understanding people’s reactions to booms when heard inside, and therefore includes consideration of the effects of house type and the indoor acoustic environment. A test was conducted in NASA Langley’s Interior Effects Room (IER), with the collaboration of NASA Langley engineers. This test was focused on the effects of low-frequency content and of vibration, and subjects sat in a small living room environment. A second test was conducted in a sound booth at Purdue University, using similar sounds played back over earphones. The sounds in this test contained less very-low-frequency energy due to limitations in the playback, and the laboratory setting is a less natural environment. For the purpose of comparison, and to improve the robustness of the model, both sonic booms and other more familiar transient sounds were used in the tests. The design of the tests and the signals are briefly described, and the results of both tests will be presented.

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Available abstract

Aircraft manufacturers are interested in designing and building a new generation of supersonic aircraft that produce shaped sonic booms of lower peak amplitude than booms created by current supersonic aircraft. To determine if the noise exposure from these “low”booms is more acceptable to communities, new laboratory testing to evaluate people’s responses must occur. To guide supersonic aircraft design, objective measures that predict human response to modified sonic boom waveforms and other impulsive sounds are needed. The present research phase is focused on understanding people’s reactions to booms when heard inside, and therefore includes consideration of the effects of house type and the indoor acoustic environment. A test was conducted in NASA Langley’s Interior Effects Room (IER), with the collaboration of NASA Langley engineers. This test was focused on the effects of low-frequency content and of vibration, and subjects sat in a small living room environment. A second test was conducted in a sound booth at Purdue University, using similar sounds played back over earphones. The sounds in this test contained less very-low-frequency energy due to limitations in the playback, and the laboratory setting is a less natural environment. For the purpose of comparison, and to improve the robustness of the model, both sonic booms and other more familiar transient sounds were used in the tests. The design of the tests and the signals are briefly described, and the results of both tests will be presented.

Key concepts: Sonic boom, Supersonic speed, Boom, Acoustics, Aeronautics, Aircraft noise, Noise (video), Robustness (evolution)

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