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From Usability to Adoption - A New M-commerce Adoption Study Framework

Qingfei Min, Shuangming Li

Open publisher page 4 citations

Abstract

This paper tries to explore the adoption of m-commerce from the perspective of system usability. The definition and measurement of m-commerce system usability are discussed. Four categories of factors that will affect m-commerce system usability are clarified and analyzed, namely mobile device, WAP, mobile communication networks and context factors. By proposing a new m-commerce adoption study framework, this paper hope to draw more attentions to m-commerce systems usability study, which we think is very crucial to m-commerce adoption and, in turn, m-commerce development.

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What this paper is about

This paper tries to explore the adoption of m-commerce from the perspective of system usability. The definition and measurement of m-commerce system usability are discussed. Four categories of factors that will affect m-commerce system usability are clarified and analyzed, namely mobile device, WAP, mobile communication networks and context factors. By proposing a new m-commerce adoption study framework, this paper hope to draw more attentions to m-commerce systems usability study, which we think is very crucial to m-commerce adoption and, in turn, m-commerce development.

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OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This paper tries to explore the adoption of m-commerce from the perspective of system usability. The definition and measurement of m-commerce system usability are discussed. Four categories of factors that will affect m-commerce system usability are clarified and analyzed, namely mobile device, WAP, mobile communication networks and context factors. By proposing a new m-commerce adoption study framework, this paper hope to draw more attentions to m-commerce systems usability study, which we think is very crucial to m-commerce adoption and, in turn, m-commerce development.

Key concepts: Usability, Mobile commerce, Computer science, Context (archaeology), Perspective (graphical), Web usability, World Wide Web, Knowledge management

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