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Teaching introductory and advanced computer graphics using micro-computers

G. Scott Owen

Open publisher page 6 citations

Abstract

In the past few years there have been significant advances in both the computational and graphics capabilities of micro-computers. In graphics the standard (for the IBM compatible world) has advanced from the Computer Graphics Adapter (CGA) through the Enhanced Graphics Adapter (EGA) to the present Video Graphics Array (VGA). With the multiple color capability of the VGA, images can be constructed which use graphics shading algorithms. This allows us to teach more advanced concepts in introductory courses and even to teach some topics in advanced courses using these machines. In this paper I will discuss how these hardware improvements have allowed for changes in our introductory graphics course and also our experience in teaching an advanced course using these machines.

About this research paper

What this paper is about

In the past few years there have been significant advances in both the computational and graphics capabilities of micro-computers. In graphics the standard (for the IBM compatible world) has advanced from the Computer Graphics Adapter (CGA) through the Enhanced Graphics Adapter (EGA) to the present Video Graphics Array (VGA). With the multiple color capability of the VGA, images can be constructed which use graphics shading algorithms. This allows us to teach more advanced concepts in introductory courses and even to teach some topics in advanced courses using these machines. In this paper I will discuss how these hardware improvements have allowed for changes in our introductory graphics course and also our experience in teaching an advanced course using these machines.

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OpenAlex reports 6 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

In the past few years there have been significant advances in both the computational and graphics capabilities of micro-computers. In graphics the standard (for the IBM compatible world) has advanced from the Computer Graphics Adapter (CGA) through the Enhanced Graphics Adapter (EGA) to the present Video Graphics Array (VGA). With the multiple color capability of the VGA, images can be constructed which use graphics shading algorithms. This allows us to teach more advanced concepts in introductory courses and even to teach some topics in advanced courses using these machines. In this paper I will discuss how these hardware improvements have allowed for changes in our introductory graphics course and also our experience in teaching an advanced course using these machines.

Key concepts: Video Graphics Array, Computer science, Graphics, Computer graphics, Adapter (computing), Real-time computer graphics, Computer graphics (images), Graphics software

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