2002•Symposium on Volume VisualizationRequires access

Hardware-based view-independent cell projection

Manfred Weiler, Martin Kraus, Thomas Ertl

Open publisher page 36 citations

Abstract

We present the first, view-independent cell projection algorithm for off-the-shelf programmable graphics hardware. Our implementation performs all computations for the projection and scan conversion of a set of tetrahedra on the graphics hardware and is therefore compatible with many of the hardware-accelerated optimizations for polygonal graphics, e.g. OpenGL vertex arrays and display lists. Apart from our actual implementation, we discuss potential improvements on future, more flexible graphics hardware and applications to interactive volume visualization of unstructured meshes.

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What this paper is about

We present the first, view-independent cell projection algorithm for off-the-shelf programmable graphics hardware. Our implementation performs all computations for the projection and scan conversion of a set of tetrahedra on the graphics hardware and is therefore compatible with many of the hardware-accelerated optimizations for polygonal graphics, e.g. OpenGL vertex arrays and display lists. Apart from our actual implementation, we discuss potential improvements on future, more flexible graphics hardware and applications to interactive volume visualization of unstructured meshes.

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OpenAlex reports 36 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

We present the first, view-independent cell projection algorithm for off-the-shelf programmable graphics hardware. Our implementation performs all computations for the projection and scan conversion of a set of tetrahedra on the graphics hardware and is therefore compatible with many of the hardware-accelerated optimizations for polygonal graphics, e.g. OpenGL vertex arrays and display lists. Apart from our actual implementation, we discuss potential improvements on future, more flexible graphics hardware and applications to interactive volume visualization of unstructured meshes.

Key concepts: Graphics hardware, OpenGL, Computer science, Computer graphics (images), Vertex (graph theory), Graphics pipeline, Graphics, Real-time computer graphics

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