2005•Unpublished venueRequires access

A prototype dance training support system with motion capture and mixed reality technologies

K. Hachimura, Hirokazu Kato, Hideyuki Tamura

Open publisher page 51 citations

Abstract

The mixed reality technology, with which scenes of the real world and the virtual world generated by CG are merged in real time, has been drawing considerable attention in the fields of entertainment, manufacturing, and so on. This work presents a prototype support system for dance training and education with the mixed reality technology and motion capture. Several functions which are thought to be significant for dance education, training and learning are devised and evaluated. Some user interface functions for this kind of new interactive systems are also proposed.

About this research paper

What this paper is about

The mixed reality technology, with which scenes of the real world and the virtual world generated by CG are merged in real time, has been drawing considerable attention in the fields of entertainment, manufacturing, and so on. This work presents a prototype support system for dance training and education with the mixed reality technology and motion capture. Several functions which are thought to be significant for dance education, training and learning are devised and evaluated. Some user interface functions for this kind of new interactive systems are also proposed.

Why it matters

OpenAlex reports 51 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

The mixed reality technology, with which scenes of the real world and the virtual world generated by CG are merged in real time, has been drawing considerable attention in the fields of entertainment, manufacturing, and so on. This work presents a prototype support system for dance training and education with the mixed reality technology and motion capture. Several functions which are thought to be significant for dance education, training and learning are devised and evaluated. Some user interface functions for this kind of new interactive systems are also proposed.

Key concepts: Motion capture, Mixed reality, Dance, Computer science, Training (meteorology), Virtual reality, Motion (physics), Human–computer interaction

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