2011Unpublished venueRequires access

A Review of Dynamic Motion Control Considering Physics for Real Time Animation Character

Ismahafezi Ismail, Mohd Shahrizal Sunar, Mohd Kufaisal Mohd Sidik, Cik Suhaimi Yusof

Open publisher page 5 citations

Abstract

This paper presents a current motion research in the real time animation character. Real time animation character has the problem with unrealistic and unnatural character movement. This review focuses on three main parts in dynamic motion generation with physics consideration and control: skeleton hierarchy and kinematics, motion capture data animation, and active dynamic control.

About this research paper

What this paper is about

This paper presents a current motion research in the real time animation character. Real time animation character has the problem with unrealistic and unnatural character movement. This review focuses on three main parts in dynamic motion generation with physics consideration and control: skeleton hierarchy and kinematics, motion capture data animation, and active dynamic control.

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OpenAlex reports 5 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This paper presents a current motion research in the real time animation character. Real time animation character has the problem with unrealistic and unnatural character movement. This review focuses on three main parts in dynamic motion generation with physics consideration and control: skeleton hierarchy and kinematics, motion capture data animation, and active dynamic control.

Key concepts: Character animation, Animation, Skeletal animation, Character (mathematics), Computer animation, Computer science, Motion capture, Interactive skeleton-driven simulation

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