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Design and performance evaluation of a real-time RTI infrastructure for large-scale distributed simulations

Azzedine Boukerche, Kaiyuan Lu

Open publisher page 6 citations

Abstract

HLA, a DoD high level architecture, is emerging as an IEEE standard platform for large-scale distributed interactive simulation systems. It mainly emphasizes on the reusability and interoperability of different simulation components. However, HLA/RTI shows apparent weaknesses when it comes to distributed real-time simulation applications. In this paper, we propose a real-time RTI system, based upon a multi-threaded process model that addresses the weakness of HLA/RTI in terms of real-time applications. We discuss our real-time mechanism, and highlight the main design issues of our real-time RTI. We describe its implementations, and present an extensive set of simulation experiments to evaluate its performance using realistic models.

About this research paper

What this paper is about

HLA, a DoD high level architecture, is emerging as an IEEE standard platform for large-scale distributed interactive simulation systems. It mainly emphasizes on the reusability and interoperability of different simulation components. However, HLA/RTI shows apparent weaknesses when it comes to distributed real-time simulation applications. In this paper, we propose a real-time RTI system, based upon a multi-threaded process model that addresses the weakness of HLA/RTI in terms of real-time applications. We discuss our real-time mechanism, and highlight the main design issues of our real-time RTI. We describe its implementations, and present an extensive set of simulation experiments to evaluate its performance using realistic models.

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OpenAlex reports 6 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

HLA, a DoD high level architecture, is emerging as an IEEE standard platform for large-scale distributed interactive simulation systems. It mainly emphasizes on the reusability and interoperability of different simulation components. However, HLA/RTI shows apparent weaknesses when it comes to distributed real-time simulation applications. In this paper, we propose a real-time RTI system, based upon a multi-threaded process model that addresses the weakness of HLA/RTI in terms of real-time applications. We discuss our real-time mechanism, and highlight the main design issues of our real-time RTI. We describe its implementations, and present an extensive set of simulation experiments to evaluate its performance using realistic models.

Key concepts: High-level architecture, Distributed Interactive Simulation, Computer science, Interoperability, Reusability, Implementation, Distributed computing, Scale (ratio)

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