2006Unpublished venueRequires access

Towards Object-Oriented Design Patterns for Reusability of Learning Objects

P. Mohan, Ben Kei Daniel

Open publisher page 5 citations

Abstract

This paper draws a parallel between the design of learning objects and the design of object-oriented software. It suggests that the reusability and sharability of learning objects depend on improving the design patterns of learning objects. The paper proposes a life cycle approach for the development of learning objects, comprising of well-defined process activities designed to improve the creation of pedagogically effective learning materials

About this research paper

What this paper is about

This paper draws a parallel between the design of learning objects and the design of object-oriented software. It suggests that the reusability and sharability of learning objects depend on improving the design patterns of learning objects. The paper proposes a life cycle approach for the development of learning objects, comprising of well-defined process activities designed to improve the creation of pedagogically effective learning materials

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OpenAlex reports 5 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This paper draws a parallel between the design of learning objects and the design of object-oriented software. It suggests that the reusability and sharability of learning objects depend on improving the design patterns of learning objects. The paper proposes a life cycle approach for the development of learning objects, comprising of well-defined process activities designed to improve the creation of pedagogically effective learning materials

Key concepts: Reusability, Computer science, Learning object, Object-oriented design, Process (computing), Object (grammar), Object-oriented programming, Software engineering

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