Towards Object-Oriented Design Patterns for Reusability of Learning Objects
P. Mohan, Ben Kei Daniel
Abstract
P. Mohan, Ben Kei Daniel
Abstract
This paper draws a parallel between the design of learning objects and the design of object-oriented software. It suggests that the reusability and sharability of learning objects depend on improving the design patterns of learning objects. The paper proposes a life cycle approach for the development of learning objects, comprising of well-defined process activities designed to improve the creation of pedagogically effective learning materials
OpenAlex reports 5 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
This paper draws a parallel between the design of learning objects and the design of object-oriented software. It suggests that the reusability and sharability of learning objects depend on improving the design patterns of learning objects. The paper proposes a life cycle approach for the development of learning objects, comprising of well-defined process activities designed to improve the creation of pedagogically effective learning materials
Key concepts: Reusability, Computer science, Learning object, Object-oriented design, Process (computing), Object (grammar), Object-oriented programming, Software engineering