2011Unpublished venueOpen access

Depth Representation Method by Color Tone for 3D Graphics Modeler

Makoto Fujimura, Chisa Morishita

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Abstract

3D computer graphics modeling software that is meant to be operated in a 2D environment comes equipped with a mouse and a 2D display, it is difficult to use these tools to edit 3D mesh objects. This paper proposes an interface for a 3D computer graphics object editing tool to facilitate editing of 3D mesh computer graphics. The interface is able to represent a sense of depth via a perspective view and the gradation of tone color on a 2D display.

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3D computer graphics modeling software that is meant to be operated in a 2D environment comes equipped with a mouse and a 2D display, it is difficult to use these tools to edit 3D mesh objects. This paper proposes an interface for a 3D computer graphics object editing tool to facilitate editing of 3D mesh computer graphics. The interface is able to represent a sense of depth via a perspective view and the gradation of tone color on a 2D display.

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Available abstract

3D computer graphics modeling software that is meant to be operated in a 2D environment comes equipped with a mouse and a 2D display, it is difficult to use these tools to edit 3D mesh objects. This paper proposes an interface for a 3D computer graphics object editing tool to facilitate editing of 3D mesh computer graphics. The interface is able to represent a sense of depth via a perspective view and the gradation of tone color on a 2D display.

Key concepts: Computer graphics (images), Computer science, Computer graphics, 3D computer graphics, Graphics, Graphics software, 2D computer graphics, Interface (matter)

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