Graphics systems : architecture and realization
Radoslav Andreev
Abstract
Radoslav Andreev
Abstract
Introduction: computer graphics and image processing interactive computer graphics system and graphics system users of graphics system. Part 1 Model and interfaces of a graphics system: model of a graphics system two-dimensional application interface three-dimensional application interface special application interface for bit mapping graphics virtual device interface graphics metafile. Part 2 Graphics system architecture: architecture of a two-dimensional graphics system architectures of three-dimensional graphics system basic Windows system. Part 3 Approaches to graphics system realization: formal description of a graphics system approaches to the realization of a graphics system a distributed graphics system graphics programming. Part 4 Two-dimensional graphics system: mathematical grounds of two-dimensional graphics data structures in a two-dimensional graphics removal of hidden lines and surfaces models of the illumination process shading methods. Part 5 User interface: basic principles of the user interface logical modelling of user interface user interface design user interface implementation.
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Introduction: computer graphics and image processing interactive computer graphics system and graphics system users of graphics system. Part 1 Model and interfaces of a graphics system: model of a graphics system two-dimensional application interface three-dimensional application interface special application interface for bit mapping graphics virtual device interface graphics metafile. Part 2 Graphics system architecture: architecture of a two-dimensional graphics system architectures of three-dimensional graphics system basic Windows system. Part 3 Approaches to graphics system realization: formal description of a graphics system approaches to the realization of a graphics system a distributed graphics system graphics programming. Part 4 Two-dimensional graphics system: mathematical grounds of two-dimensional graphics data structures in a two-dimensional graphics removal of hidden lines and surfaces models of the illumination process shading methods. Part 5 User interface: basic principles of the user interface logical modelling of user interface user interface design user interface implementation.
Key concepts: Computer science, Graphics, 2D computer graphics, Real-time computer graphics, Graphics software, Computer graphics, Computer Graphics Metafile, Graphics pipeline