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An Equilateral Triangle with Sides through the Vertices of an Isosceles Triangle

Fukuzo Suzuki

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Abstract

1. M. Anderson and T. Feil, Turning lights out with linear algebra, this MAGAZINE 71 (1998), 300-303. 2. K. Banr, Lights Out Fan Club, at http://gbs.mit.edu/-kbarr/lo/ 3. R. Barua and S. Ramaluishnan, a-game, a+-game and two-dimensional additive cellular automata, Theoretical Compluter Science 154:2 (1996), 349-366. 4. C. Haese, paper in the sci.nath newsgroup in 1998, available at http://www.math.niu.edu/-rusin/knownmath/98/lights-out 5. B. Lotto, A computer puzzle as a paradigm for doing mathematics, Vassar Quarterly, Winter 1996, 18-23. 6. B. Lotto, personal letter, May 1999. 7. 0. Martin-Sanchez and C. Pareja-Flores, A Visual Basic Implementationl of Lights Out, available at http:// dalila.sip.ucm.es/miembros/cpareja/lo 8. D.L. Stock, Merlin's magic square revisited, Amer Math. Monthly 96 (1989), 608-610. 9. K. Sutner, Linear cellular automata and the garden-of-Eden, The Mathematical Intelligencer 11:2 (1989), 49-53.

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What this paper is about

1. M. Anderson and T. Feil, Turning lights out with linear algebra, this MAGAZINE 71 (1998), 300-303. 2. K. Banr, Lights Out Fan Club, at http://gbs.mit.edu/-kbarr/lo/ 3. R. Barua and S. Ramaluishnan, a-game, a+-game and two-dimensional additive cellular automata, Theoretical Compluter Science 154:2 (1996), 349-366. 4. C. Haese, paper in the sci.nath newsgroup in 1998, available at http://www.math.niu.edu/-rusin/knownmath/98/lights-out 5. B. Lotto, A computer puzzle as a paradigm for doing mathematics, Vassar Quarterly, Winter 1996, 18-23. 6. B. Lotto, personal letter, May 1999. 7. 0. Martin-Sanchez and C. Pareja-Flores, A Visual Basic Implementationl of Lights Out, available at http:// dalila.sip.ucm.es/miembros/cpareja/lo 8. D.L. Stock, Merlin's magic square revisited, Amer Math. Monthly 96 (1989), 608-610. 9. K. Sutner, Linear cellular automata and the garden-of-Eden, The Mathematical Intelligencer 11:2 (1989), 49-53.

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Available abstract

1. M. Anderson and T. Feil, Turning lights out with linear algebra, this MAGAZINE 71 (1998), 300-303. 2. K. Banr, Lights Out Fan Club, at http://gbs.mit.edu/-kbarr/lo/ 3. R. Barua and S. Ramaluishnan, a-game, a+-game and two-dimensional additive cellular automata, Theoretical Compluter Science 154:2 (1996), 349-366. 4. C. Haese, paper in the sci.nath newsgroup in 1998, available at http://www.math.niu.edu/-rusin/knownmath/98/lights-out 5. B. Lotto, A computer puzzle as a paradigm for doing mathematics, Vassar Quarterly, Winter 1996, 18-23. 6. B. Lotto, personal letter, May 1999. 7. 0. Martin-Sanchez and C. Pareja-Flores, A Visual Basic Implementationl of Lights Out, available at http:// dalila.sip.ucm.es/miembros/cpareja/lo 8. D.L. Stock, Merlin's magic square revisited, Amer Math. Monthly 96 (1989), 608-610. 9. K. Sutner, Linear cellular automata and the garden-of-Eden, The Mathematical Intelligencer 11:2 (1989), 49-53.

Key concepts: Equilateral triangle, Isosceles triangle, Mathematics, Magic square, Combinatorics, Club, MAGIC (telescope), Cellular automaton

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