Experience in Educational Design for Interactive Videodisc and Quadrasync Presentations
Leo L. Leveridge
Abstract
Leo L. Leveridge
Abstract
Educators prepared to use new electro-mechanical technology are on the threshold of a revolution in education through the use of packages that are interactive, multimedia) and designed to provide the learning experience at a time, pace and place of individual convenience. Sample script pages illustrate how programs can be written to integrate audiovisual communication with the systems approach automated by data processors. A flow chart illustrates the complex branching capabilities of new equipment. The particular concerns involved in programming the QuadraSync and computer-managed videodisc players are described including the videodisc capabilities to keep in mind for educational design. Microcomputers are compared with large computers. Preliminary evaluation is reported. By making the most efficient and effective use of student time these systems offer unlimited opportunities for significant improvement in educational communication.
OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Educators prepared to use new electro-mechanical technology are on the threshold of a revolution in education through the use of packages that are interactive, multimedia) and designed to provide the learning experience at a time, pace and place of individual convenience. Sample script pages illustrate how programs can be written to integrate audiovisual communication with the systems approach automated by data processors. A flow chart illustrates the complex branching capabilities of new equipment. The particular concerns involved in programming the QuadraSync and computer-managed videodisc players are described including the videodisc capabilities to keep in mind for educational design. Microcomputers are compared with large computers. Preliminary evaluation is reported. By making the most efficient and effective use of student time these systems offer unlimited opportunities for significant improvement in educational communication.
Key concepts: Computer science, Pace, Flow chart, Multimedia, Chart, Human–computer interaction, Interactive media, Engineering drawing