1997XRDS Crossroads The ACM Magazine for StudentsRequires access

An investigation of current virtual reality interfaces

Lynellen D. S. Perry, Christopher M. Smith, Steven Yang

Open publisher page 6 citations

Abstract

Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.

About this research paper

What this paper is about

Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.

Why it matters

OpenAlex reports 6 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.

Key concepts: Virtual reality, Human–computer interaction, Haptic technology, Computer science, Everyday life, Computer-mediated reality, Software, Artificial reality

Related papers

Back to paper searchBrowse research topicsOriginal source
An investigation of current virtual reality interfaces — Research Paper | ScholarLens