An investigation of current virtual reality interfaces
Lynellen D. S. Perry, Christopher M. Smith, Steven Yang
Abstract
Lynellen D. S. Perry, Christopher M. Smith, Steven Yang
Abstract
Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.
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Virtual Reality hype is becoming a large part of everyday life. This paper explores the components of actual virtual reality systems, critiquing each in terms of human factors. The hardware and software of visual, aural, and haptic input and feedback are considered. Technical and human factor difficulties are discussed and some potential solutions are offered.
Key concepts: Virtual reality, Human–computer interaction, Haptic technology, Computer science, Everyday life, Computer-mediated reality, Software, Artificial reality