Architecting social TV
Óscar Figuerola Salas, Hari Kalva
Abstract
Óscar Figuerola Salas, Hari Kalva
Abstract
Video consumption patterns continue to change with consumers relying more and more on on-demand Internet video and portable devices rather than traditional TV services. This new form of video service delivery and consumption makes possible more interactive and social experiences for video consumers, commonly referred to as Social TV services. This paper presents an overview of technologies and guidelines for the development of Social TV applications. A prototype using three core technologies, WebRTC, DASH, and WebSocket was developed to understand the challenges and demonstrate the feasibility of such applications.
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Video consumption patterns continue to change with consumers relying more and more on on-demand Internet video and portable devices rather than traditional TV services. This new form of video service delivery and consumption makes possible more interactive and social experiences for video consumers, commonly referred to as Social TV services. This paper presents an overview of technologies and guidelines for the development of Social TV applications. A prototype using three core technologies, WebRTC, DASH, and WebSocket was developed to understand the challenges and demonstrate the feasibility of such applications.
Key concepts: WebRTC, Computer science, Multimedia, The Internet, Social media, Interactive television, Service (business), IPTV