2013Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIERequires access

Architecting social TV

Óscar Figuerola Salas, Hari Kalva

Open publisher page 1 citations

Abstract

Video consumption patterns continue to change with consumers relying more and more on on-demand Internet video and portable devices rather than traditional TV services. This new form of video service delivery and consumption makes possible more interactive and social experiences for video consumers, commonly referred to as Social TV services. This paper presents an overview of technologies and guidelines for the development of Social TV applications. A prototype using three core technologies, WebRTC, DASH, and WebSocket was developed to understand the challenges and demonstrate the feasibility of such applications.

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What this paper is about

Video consumption patterns continue to change with consumers relying more and more on on-demand Internet video and portable devices rather than traditional TV services. This new form of video service delivery and consumption makes possible more interactive and social experiences for video consumers, commonly referred to as Social TV services. This paper presents an overview of technologies and guidelines for the development of Social TV applications. A prototype using three core technologies, WebRTC, DASH, and WebSocket was developed to understand the challenges and demonstrate the feasibility of such applications.

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Available abstract

Video consumption patterns continue to change with consumers relying more and more on on-demand Internet video and portable devices rather than traditional TV services. This new form of video service delivery and consumption makes possible more interactive and social experiences for video consumers, commonly referred to as Social TV services. This paper presents an overview of technologies and guidelines for the development of Social TV applications. A prototype using three core technologies, WebRTC, DASH, and WebSocket was developed to understand the challenges and demonstrate the feasibility of such applications.

Key concepts: WebRTC, Computer science, Multimedia, The Internet, Social media, Interactive television, Service (business), IPTV

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