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Computer Graphics Using Open GL

Francis J. Hill

Open publisher page 166 citations

Abstract

From the Publisher: NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms . NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture . NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics . NEW-Updates al content to reflect the advances in the field . NEW-Extensive case studies at the end of each chapter . NEW-A clearer flow of ideas from first principles to the techniques of graphics . NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site . NEW-An Appendix on the PostScript language shows how this powerful page layout language operates . Lays out the links between a concept, underlying mathematics, program coding, and the result . Includes an abundance of state-of-the-art worked examples

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From the Publisher: NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms . NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture . NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics . NEW-Updates al content to reflect the advances in the field . NEW-Extensive case studies at the end of each chapter . NEW-A clearer flow of ideas from first principles to the techniques of graphics . NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site . NEW-An Appendix on the PostScript language shows how this powerful page layout language operates . Lays out the links between a concept, underlying mathematics, program coding, and the result . Includes an abundance of state-of-the-art worked examples

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Available abstract

From the Publisher: NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms . NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture . NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics . NEW-Updates al content to reflect the advances in the field . NEW-Extensive case studies at the end of each chapter . NEW-A clearer flow of ideas from first principles to the techniques of graphics . NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site . NEW-An Appendix on the PostScript language shows how this powerful page layout language operates . Lays out the links between a concept, underlying mathematics, program coding, and the result . Includes an abundance of state-of-the-art worked examples

Key concepts: Computer science, Graphics, OpenGL, Programming language, Interpreter, Variety (cybernetics), Computer graphics, Computer graphics (images)

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