1996Medical Entomology and ZoologyRequires access

Computer Graphics, C Version

Donald Hearn, M. Pauline Baker

Open publisher page 305 citations

Abstract

(NOTE: Each chapter concludes with a Summary, References and Exercises.) 1. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Output Primitives. 4. Attributes of Output Primitives. 5. Two-Dimensional Geometric Transformations. 6. Two-Dimensional Viewing. 7. Structures and Hierarchical Modeling. 8. Graphical User Interfaces and Interactive Input Methods. 9. Three-Dimensional Concepts. 10. Three-Dimensional Object Representations. 11. Three-Dimensional Geometric and Modeling Transformations. 12. Three-Dimensional Viewing. 13. Visible-Surface Detection Methods. 14. Illumination Models and Surface-Rendering Methods. 15. Color Models and Color Applications. 16. Computer Animation. Appendix A: Mathematics for Computer Graphics. Bibliography. Index.

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What this paper is about

(NOTE: Each chapter concludes with a Summary, References and Exercises.) 1. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Output Primitives. 4. Attributes of Output Primitives. 5. Two-Dimensional Geometric Transformations. 6. Two-Dimensional Viewing. 7. Structures and Hierarchical Modeling. 8. Graphical User Interfaces and Interactive Input Methods. 9. Three-Dimensional Concepts. 10. Three-Dimensional Object Representations. 11. Three-Dimensional Geometric and Modeling Transformations. 12. Three-Dimensional Viewing. 13. Visible-Surface Detection Methods. 14. Illumination Models and Surface-Rendering Methods. 15. Color Models and Color Applications. 16. Computer Animation. Appendix A: Mathematics for Computer Graphics. Bibliography. Index.

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Available abstract

(NOTE: Each chapter concludes with a Summary, References and Exercises.) 1. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Output Primitives. 4. Attributes of Output Primitives. 5. Two-Dimensional Geometric Transformations. 6. Two-Dimensional Viewing. 7. Structures and Hierarchical Modeling. 8. Graphical User Interfaces and Interactive Input Methods. 9. Three-Dimensional Concepts. 10. Three-Dimensional Object Representations. 11. Three-Dimensional Geometric and Modeling Transformations. 12. Three-Dimensional Viewing. 13. Visible-Surface Detection Methods. 14. Illumination Models and Surface-Rendering Methods. 15. Color Models and Color Applications. 16. Computer Animation. Appendix A: Mathematics for Computer Graphics. Bibliography. Index.

Key concepts: Computer graphics (images), Computer graphics, Computer science, Rendering (computer graphics), Graphics, Animation, 2D computer graphics, 3D computer graphics

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