2011Unpublished venueRequires access

A peace war game application

Carlos J. Costa, Pedro J. Costa

Open publisher page 5 citations

Abstract

In this paper we present a game. In order to develop this game, we use iterative prisoner dilemma. Concepts involved in the development of this game, allow creating a game with some potential advantages. In fact, it may be useful to learn how market works, to learn the advantages of cooperating, studying psychological behavior, studying strategies. On the other hand, the system proposed is also supported in the contributions of game artists and game designers. In order to sustain it, we identified the main motivations involved in the contribution of open source and creative commons. Consequently, adequate tools were incorporated in the proposal.

About this research paper

What this paper is about

In this paper we present a game. In order to develop this game, we use iterative prisoner dilemma. Concepts involved in the development of this game, allow creating a game with some potential advantages. In fact, it may be useful to learn how market works, to learn the advantages of cooperating, studying psychological behavior, studying strategies. On the other hand, the system proposed is also supported in the contributions of game artists and game designers. In order to sustain it, we identified the main motivations involved in the contribution of open source and creative commons. Consequently, adequate tools were incorporated in the proposal.

Why it matters

OpenAlex reports 5 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Available abstract

In this paper we present a game. In order to develop this game, we use iterative prisoner dilemma. Concepts involved in the development of this game, allow creating a game with some potential advantages. In fact, it may be useful to learn how market works, to learn the advantages of cooperating, studying psychological behavior, studying strategies. On the other hand, the system proposed is also supported in the contributions of game artists and game designers. In order to sustain it, we identified the main motivations involved in the contribution of open source and creative commons. Consequently, adequate tools were incorporated in the proposal.

Key concepts: Game Developer, Computer science, Dilemma, Game design, Game art design, Metagaming, Order (exchange), Commons

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