2014한국컴퓨터게임학회논문지Requires access

객체조작 빈도를 높인 상호작용 증강 게임의 개발 및 평가

김진형, 허정만, 김민재, 박소영, 이대웅

Open publisher page 1 citations

Abstract

In this paper, we propose an escape game enhancing interaction between a user and game objects. Considering that the user can play fun with many interactive game objects, the proposed game allows the user to manipulate most of game objects in the game regardless of the game quest. In order for the user to easily manipulate the game object, the proposed game utilizes simple operation keys, and show the available game objects in the top part of the main screen. For fun and immersion in the game, the proposed game provides interactions similar to the reality.

About this research paper

What this paper is about

In this paper, we propose an escape game enhancing interaction between a user and game objects. Considering that the user can play fun with many interactive game objects, the proposed game allows the user to manipulate most of game objects in the game regardless of the game quest. In order for the user to easily manipulate the game object, the proposed game utilizes simple operation keys, and show the available game objects in the top part of the main screen. For fun and immersion in the game, the proposed game provides interactions similar to the reality.

Why it matters

OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

In this paper, we propose an escape game enhancing interaction between a user and game objects. Considering that the user can play fun with many interactive game objects, the proposed game allows the user to manipulate most of game objects in the game regardless of the game quest. In order for the user to easily manipulate the game object, the proposed game utilizes simple operation keys, and show the available game objects in the top part of the main screen. For fun and immersion in the game, the proposed game provides interactions similar to the reality.

Key concepts: Game art design, Metagaming, Computer science, Game design document, Game design, Screening game, Video game design, Human–computer interaction

Back to paper searchBrowse research topicsOriginal source
객체조작 빈도를 높인 상호작용 증강 게임의 개발 및 평가 — Research Paper | ScholarLens