Research and Implementation of Virtual Campus Roaming System Interaction Function Based on OSG
Jian Lan Liu, Zhu Li
Abstract
Jian Lan Liu, Zhu Li
Abstract
The development of computer simulation technology makes virtual reality technology gradually applied to various fields. The implementation of virtual campus roaming system is an important embodiment. This paper combines with 3 d graphics rendering engine Open Scene Graph to study virtual campus interactive roaming system with a variety of functions. First of all, this paper introduces basic technologies interactive functions needed such as matrix transformation, quaternion in OSG, expounds OSG scene roaming theory, key research and implements human-computer interaction function of collision detection, scene roaming and path roaming, which introduces the switch between scene roaming, viewpoint following, path roaming by button C, and make campus roaming system have good immersion and realities and real-time performance.
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The development of computer simulation technology makes virtual reality technology gradually applied to various fields. The implementation of virtual campus roaming system is an important embodiment. This paper combines with 3 d graphics rendering engine Open Scene Graph to study virtual campus interactive roaming system with a variety of functions. First of all, this paper introduces basic technologies interactive functions needed such as matrix transformation, quaternion in OSG, expounds OSG scene roaming theory, key research and implements human-computer interaction function of collision detection, scene roaming and path roaming, which introduces the switch between scene roaming, viewpoint following, path roaming by button C, and make campus roaming system have good immersion and realities and real-time performance.
Key concepts: Roaming, Computer science, Rendering (computer graphics), Collision detection, Virtual reality, Scene graph, Virtual campus, Computer graphics (images)