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The Programmer's Apprentice: a research overview

Charles Rich, Richard C. Waters

Open publisher page 215 citations

Abstract

The long-term goal of the Programmer's Apprentice project is to develop a theory of how expert programmers analyze, synthesize, modify, explain, specify, verify, and document programs. The authors present their vision of the Programmer's Apprentice, the principles and techniques underlying it, and their progress toward it. The primary vehicle for this exposition is three scenarios illustrating the use of the Apprentice in three phases of the programming task: implementation, design, and requirements. The first scenario is taken from a completed working prototype. The second and third scenarios are the targets for prototype systems currently under construction.>

About this research paper

What this paper is about

The long-term goal of the Programmer's Apprentice project is to develop a theory of how expert programmers analyze, synthesize, modify, explain, specify, verify, and document programs. The authors present their vision of the Programmer's Apprentice, the principles and techniques underlying it, and their progress toward it. The primary vehicle for this exposition is three scenarios illustrating the use of the Apprentice in three phases of the programming task: implementation, design, and requirements. The first scenario is taken from a completed working prototype. The second and third scenarios are the targets for prototype systems currently under construction.>

Why it matters

OpenAlex reports 215 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Available abstract

The long-term goal of the Programmer's Apprentice project is to develop a theory of how expert programmers analyze, synthesize, modify, explain, specify, verify, and document programs. The authors present their vision of the Programmer's Apprentice, the principles and techniques underlying it, and their progress toward it. The primary vehicle for this exposition is three scenarios illustrating the use of the Apprentice in three phases of the programming task: implementation, design, and requirements. The first scenario is taken from a completed working prototype. The second and third scenarios are the targets for prototype systems currently under construction.>

Key concepts: Programmer, Computer science, Apprenticeship, Exposition (narrative), Software engineering, Task (project management), Programming language, Human–computer interaction

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