2013Unpublished venueRequires access

The computer animation in education

O. Kainz, F. Jakab, Slavomír Kardoš

Open publisher page 19 citations

Abstract

This paper presents a new approach to use of the animations as a tool for education. Our approach is focused on the methodology of designing the animation rather than on the study whether it is or is not beneficial in the educational process. We will introduce the animation as a tool, present commonly used tools for development and then introduce a basic technique for developing an animation. Education is the most powerful mean to improve the understanding and the ability to perceive the world, therefore its resources should be used wisely.

About this research paper

What this paper is about

This paper presents a new approach to use of the animations as a tool for education. Our approach is focused on the methodology of designing the animation rather than on the study whether it is or is not beneficial in the educational process. We will introduce the animation as a tool, present commonly used tools for development and then introduce a basic technique for developing an animation. Education is the most powerful mean to improve the understanding and the ability to perceive the world, therefore its resources should be used wisely.

Why it matters

OpenAlex reports 19 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Main findings

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Limitations

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Applications

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Available abstract

This paper presents a new approach to use of the animations as a tool for education. Our approach is focused on the methodology of designing the animation rather than on the study whether it is or is not beneficial in the educational process. We will introduce the animation as a tool, present commonly used tools for development and then introduce a basic technique for developing an animation. Education is the most powerful mean to improve the understanding and the ability to perceive the world, therefore its resources should be used wisely.

Key concepts: Animation, Computer science, Process (computing), Computer animation, Multimedia, Human–computer interaction, Computer facial animation, Computer aided instruction

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