1996•Unpublished venueOpen access

Playing Games Through the Virtual Life Network

Hansrudi Noser, Tolga Çapın, Igor Pandžić, Nadia Magnenat‐Thalmann, Daniel Thalmann

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Abstract

Simulating autonomous virtual actors living in virtual worlds with human-virtual interaction and immersion is a new challenge. The sense of "presence" in the virtual environment is an important requirement for collaborative activities involving multiple remote users working with social interactions. Using autonomous virtual actors within the shared environment is a supporting tool for presence. This combination of Artificial Life with Virtual Reality cannot exist without the growing development of Computer Animation techniques and corresponds to its most advanced concepts and techniques. In this paper, we present a shared virtual life network with autonomous virtual humans that provides a natural interface for collaborative working and games. We explain the concept of virtual sensors for virtual humans and show an application in the area of tennis playing.

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What this paper is about

Simulating autonomous virtual actors living in virtual worlds with human-virtual interaction and immersion is a new challenge. The sense of "presence" in the virtual environment is an important requirement for collaborative activities involving multiple remote users working with social interactions. Using autonomous virtual actors within the shared environment is a supporting tool for presence. This combination of Artificial Life with Virtual Reality cannot exist without the growing development of Computer Animation techniques and corresponds to its most advanced concepts and techniques. In this paper, we present a shared virtual life network with autonomous virtual humans that provides a natural interface for collaborative working and games. We explain the concept of virtual sensors for virtual humans and show an application in the area of tennis playing.

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Available abstract

Simulating autonomous virtual actors living in virtual worlds with human-virtual interaction and immersion is a new challenge. The sense of "presence" in the virtual environment is an important requirement for collaborative activities involving multiple remote users working with social interactions. Using autonomous virtual actors within the shared environment is a supporting tool for presence. This combination of Artificial Life with Virtual Reality cannot exist without the growing development of Computer Animation techniques and corresponds to its most advanced concepts and techniques. In this paper, we present a shared virtual life network with autonomous virtual humans that provides a natural interface for collaborative working and games. We explain the concept of virtual sensors for virtual humans and show an application in the area of tennis playing.

Key concepts: Immersion (mathematics), Computer science, Human–computer interaction, Virtual reality, Virtual machine, Metaverse, Instructional simulation, Animation

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