2011Journal of the Audio Engineering SocietyRequires access

Spatial Audio: Eighty Years After Blumlein

Francis Rumsey

Open publisher page 6 citations

Abstract

Novel spatial audio processing and rendering tools are enabling the simulation and control of 3-D audio reproduction in a wide range of contexts. From unusual transducer types to the creation and virtualization of believable audio spaces, papers presented at the 40th International Conference exemplified the impressive range of research in this fast-moving field.

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What this paper is about

Novel spatial audio processing and rendering tools are enabling the simulation and control of 3-D audio reproduction in a wide range of contexts. From unusual transducer types to the creation and virtualization of believable audio spaces, papers presented at the 40th International Conference exemplified the impressive range of research in this fast-moving field.

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OpenAlex reports 6 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Novel spatial audio processing and rendering tools are enabling the simulation and control of 3-D audio reproduction in a wide range of contexts. From unusual transducer types to the creation and virtualization of believable audio spaces, papers presented at the 40th International Conference exemplified the impressive range of research in this fast-moving field.

Key concepts: Rendering (computer graphics), Computer science, Computer graphics (images), Digital audio, Audio signal processing, Multimedia, Telecommunications, Audio signal

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