2018Digital Commons - CSUMB (California State University, Monterey Bay)Open access

An Exploration and Analysis of 3D Audio

Bradley Peppmuller

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Abstract

3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain as the world of virtual reality grows. With this growth as an audio engineer we may see a major change within the years ahead. Whether it be new methods of receiving media, or new jobs that may be created. This paper will look at these concepts to see what may possibly be ahead of us. What my paper will touch on is the history of 3D and binaural audio, the differences between 3D and binaural audio, how 3D and binaural audio work,The different types of binaural mics and software, recording techniques with binaural mics, Listening environments, and experimental uses of 3D and binaural audio. With this research and understanding the paper will look at the possibilities for the future uses of these technologies and how that could affect the multi-media industries.

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What this paper is about

3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain as the world of virtual reality grows. With this growth as an audio engineer we may see a major change within the years ahead. Whether it be new methods of receiving media, or new jobs that may be created. This paper will look at these concepts to see what may possibly be ahead of us. What my paper will touch on is the history of 3D and binaural audio, the differences between 3D and binaural audio, how 3D and binaural audio work,The different types of binaural mics and software, recording techniques with binaural mics, Listening environments, and experimental uses of 3D and binaural audio. With this research and understanding the paper will look at the possibilities for the future uses of these technologies and how that could affect the multi-media industries.

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Available abstract

3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain as the world of virtual reality grows. With this growth as an audio engineer we may see a major change within the years ahead. Whether it be new methods of receiving media, or new jobs that may be created. This paper will look at these concepts to see what may possibly be ahead of us. What my paper will touch on is the history of 3D and binaural audio, the differences between 3D and binaural audio, how 3D and binaural audio work,The different types of binaural mics and software, recording techniques with binaural mics, Listening environments, and experimental uses of 3D and binaural audio. With this research and understanding the paper will look at the possibilities for the future uses of these technologies and how that could affect the multi-media industries.

Key concepts: Computer science

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